Leviathan

2014 AR / VR Experience
Leviathan video thumbnail

Leviathan was an augmented reality experience showcased at Intel's 2014 CES Key Note talk.

"Leviathan" was an augmented reality experience created in conjunction with a virtual world, based on the YA fiction series of the same name.The project was a collaboration with Intel and Alex McDowell's "World Building Media Lab" .

I worked as the lab's UX and Narrative Designer to develop from initial concepts into a 2014 CES Keynote presentation by the Intel President. The project was a great for not only fabricating the imagined world but also designing the novel AR and VR user experience. The project had three final deliverables:

- Shared augmented reality experience with CES crowd

- Augmented Reality video game

- Virtual Reality interactive narrative game

Each of these experiences were developed with consideration for the scale of the audience and the amount of time and attention they had available.

All were developed with Unity3D, with the VR experience on the Oculus Rift and AR on Intel's proprietary tablet.

As an extension of the original Intel AR demo, we developed a VR interactive narrative experience. Players could explore our virtual world while interacting with different characters and storylines. In our demo space, the experience was enhanced through physical environments covered with tracking markers to create a one-to-one relationship with objects and furniture in the room.